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Case study · Bravo Games

Hardware leads,not mascots.

A 20-year B2B gaming brand rebuilt for technical authority. Visual system, hierarchy and a Webflow CMS so Bravo’s team ships new cabinets and games without us in the loop.

bravo.gamesThe hero opens with the product itself — a physical cabinet in motion, running live gameplay. Within seconds, an operator understands what Bravo builds, without reading a word.
Client
Bravo Games · Santiago, Chile
Year
2025
Services
Strategy · UX/UI · Webflow Development · CMS

01 · The brief

Repositioning hardware in the eyes of procurement teams.

Operators across LATAM landed on Bravo’s old site and saw a cartoon brand. What they were buying was twenty years of cabinet engineering — but the visuals said something else.

We rebuilt the entire digital surface — colour, hierarchy, component logic, animation — to signal technical authority from the hero. Each game on its own CMS-driven page; a single catalog for the cabinets. The decision starts with the right signal, and Bravo’s team keeps the site current without us.

The bravo.games homepage on a phone, top to bottom: the headline, the games, the Brazilian market, the cabinets, software and integration
Phonebravo.games, captured 23 Oct 2026. Scroll inside the frame.

02 · The games library

Every title is a CMS entry.Bravo publishes it — no code, no us.

The card system stays consistent across cabinets, markets and promotional events.

  • Lucky Viking
  • Castle Beans
  • Dinorock
  • Legend Hunter
  • Coco Cocktails
  • Night of the Monsters

03 · Each game, its own page

Tabs separate by decision,not by content type.

Each tab loads the right gameplay video. A game shows only the tabs it has:

  1. Juego
  2. Jugadas Gratis
  3. Bonus
  4. Jackpot
Dinorock
Juego · Jugadas Gratis · Bonus · Jackpot
Frutilla
Juego · Bonus · Jackpot
Flaming Hot
Juego · Jackpot
Lucky VikingEvery title is a CMS collection: Bravo’s team adds a new release in minutes, not days.
The Titanium 49J Curved Digital Panel cabinet, Bravo’s render

04 · The cabinets · Serie Titanium

Titanium 49J — Curved Digital Panel

Equipada con un panel de juego digital y pantalla táctil curva de 49″, la Titanium 49J Curved Digital Panel ofrece una experiencia de juego inmersiva y un control totalmente intuitivo.

Su diseño premium, combinado con un acceso optimizado al interior y un sistema de audio de alta calidad, la convierten en una solución robusta y eficiente para entornos de juego exigentes.

  1. Panel Digital Touch
  2. Diseño ODM Premium
  3. Pantalla Curva 49″ Ultra-HD
  4. Audio de Alta Fidelidad

Descargar Ficha Técnica

The cabinet’s page on bravo.games, as published in Spanish.

Hardware foregrounded,not hidden behind characters.

Each cabinet gets the same treatment — hero render, plain-language pitch, four headline specs, and a one-click datasheet. Procurement teams get what they need without scrolling through marketing copy.

Bravo Games — the Gabinetes page: the cabinets catalogue
GabinetesA single catalog page lists every cabinet, with the technical specifications an operator needs to evaluate procurement.

05 · Visual system

A compact systemBravo’s team can extend without us.

Tokens, type, components — sized for a B2B catalog that needs to feel premium without crossing into B2C noise.

  • Surface#140D2A
  • Mid purple#29175C
  • Neon accent#C30CBB
  • Bravo red#FF4B4B
  • Tag gold#FFC107
  • Light surface#EFEDF3

Dark-first surfaces with a magenta accent gradient pulled from the hero. Bravo red inherited from the logo; gold reserved for “NUEVO” tags only.

Typography — Manrope 400 / 500 / 600 / 700
A single family across display, UI and body. Tighter tracking on display sizes; generous leading on long-form copy for operator-facing technical pages.
Components
Two button styles by intent — Bravo red for marketing CTAs, deep purple for technical downloads. Pills carry game metadata across cabinets and markets.

06 · The outcome

A digital presence that finallymatches the company behind it.

The new bravo.games signals technical authority within seconds. Internally, Bravo’s team publishes a new game in minutes via Webflow CMS — collapsing the longest-standing friction in their content workflow.

For operators
Hardware leads, not mascots. Cabinet specs surface within seconds of landing — the way procurement actually evaluates.
For Bravo’s team
A new game ships the same day it’s approved. No developer in the loop, no ticket queue, no waiting on us.
For the brand
A digital footprint that matches a 20-year-old company — finally aligned with the operation behind it.

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